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Project story4 min read

TicketBoxPH: event ticketing built around the door

A project story about building an event ticketing platform for the Philippines, from event pages and GCash checkout to QR tickets, a phone scanner, and a payout ledger.

  • Events
  • ticketing
  • payments
  • Philippines
TicketBoxPH website, full page
TicketBoxPH on a phone

Hover the browser to scroll the live page capture.

Project
TicketBoxPH
Type
Client website
Sector
Event ticketing
What we built
  • Event pages with GCash, Maya, and card checkout
  • QR tickets, a phone scanner, and staff roles at the door
  • A payout ledger for organizers, shown as a working demo

Ticketing products are judged at two moments: when a buyer pays, and when a ticket is scanned at the door. TicketBoxPH was designed around both. The brief was an event ticketing platform for the Philippines where an organizer can publish a page, sell tickets with GCash, Maya, and cards, scan QR entries from a phone, and get paid after the show.

The public site is a working demo. It says so in a banner at the top of every page: events and payments are not real yet. That honesty shaped the work, because a demo has to explain a real product without pretending to be one.

The product problem

Event sales in the Philippines often run through social posts, chat threads, and a spreadsheet at the entrance. A ticketing platform has to replace all three without adding friction for either side:

  • buyers need a page that opens cleanly on a phone and a checkout that accepts the methods they already use;
  • door staff need a fast scan with a clear valid or rejected answer;
  • organizers need to see sales, staff, refunds, and payouts in one place;
  • the platform needs to review events before they go public.

The design challenge was to make a transaction-heavy product feel like a night out, not a back office.

Following one ticket

The homepage explains the product as one ticket's journey in six numbered steps: publish the page, share the link, buyers pay, tickets arrive, scan at the door, get paid. Each step carries one plain rule instead of a feature list: events are reviewed before they go public, tickets are held for 15 minutes while a buyer pays, a second scan of the same ticket is rejected, and ticket money becomes available a fixed number of days after the event ends.

Showing the product instead of describing it

A live event-page builder lets a visitor pick a sample event, such as a concert, festival, or gallery night, and see the page and the ticket it would produce. Samples are labeled as samples. A generated poster covers organizers who have no cover image yet.

Organizer studio and the door

The organizer section shows sample sales, tiers, check-in counts, and staff roles, with a door-scanner view that returns a valid or rejected state. Staff can be invited by email with limited roles so they can scan tickets without seeing the money. Orders, refunds, and payouts sit in a ledger the organizer can read.

A product surface, not only a landing page

Beyond the hero, the site carries events, organizer and buyer pages, how it works, a security page, login, and event creation. A guide assistant, Sinag, answers event and ticketing questions in the corner of the page.

The visual language is dark and high-contrast, with a ticket-stub motif running through the type, the cards, and the motion. It stays fast on a phone, and motion respects the reduced-motion setting.

What the work reinforced

  1. Label the demo. Sample events and a clear banner build more trust than invented sales numbers.
  2. Design for the scan. The door is where the product succeeds or fails, so it gets its own screen and its own rules.
  3. Put the money rules in plain sight. Hold times, payout timing, and refund behavior are product features. Say them on the page.

Continuing work

TicketBoxPH is a working demonstration of a full ticketing surface rather than a launched marketplace. This story will be updated as events and payments open to real organizers. If you are building a ticketing or booking product of your own, the useful takeaway is simple: design the door and the payout first, then let the marketing page explain what already works.

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